Wwise SDK 2025.1.0
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#include <AkCallbackTypes.h>
Public 속성 | |
AkUniqueID | audioNodeID |
Unique ID of Audio Node (can be resolved using AK::SoundEngine::DynamicDialogue API). Set to AK_INVALID_UNIQUE_ID to signal that no item is available to play. 더 자세히 ... | |
AkTimeMs | msDelay |
Delay before playing this item, in milliseconds 더 자세히 ... | |
void * | pCustomInfo |
Optional user data 더 자세히 ... | |
AkExternalSourceArray | arExternalSources |
Optional external sources. Use API described in AkExternalSourceArray.h to add required external sources to play the next item. 더 자세히 ... | |
Callback information structure corresponding to AK_DynamicSequenceSelect. Called when a dynamic sequence must select its next item to play. The callee is expected to fill out the information contained in this structure. If there is no item available to play, the callee must set audioNodeID
to AK_INVALID_UNIQUE_ID
. This will cause the dynamic sequence to stop. Use AK::SoundEngine::DynamicSequence::Play
to start playback again.
![]() | 주의: When opening a dynamic sequence with the callback flag AK_DynamicSequenceSelect , the callback is the ONLY way to determine the next item to play. AK::SoundEngine::DynamicSequence::LockPlaylist always returns NULL for dynamic sequences opened with AK_DynamicSequenceSelect . |
AkCallbackTypes.h 파일의 327 번째 라인에서 정의되었습니다.
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