Wwise SDK 2025.1.0
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#include <AkCommandTypes.h>
Public 속성 | |
AkGameObjectID | gameObjectID |
Game Object ID 더 자세히 ... | |
AkUInt32 | flags |
See AkSetPositionFlags 더 자세히 ... | |
AkUInt32 | multiPositionType |
See AkMultiPositionType 더 자세히 ... | |
AkUInt32 | numPositions |
Number of game positions 더 자세히 ... | |
Sets multiple positions to a single game object.
Setting multiple positions on a single game object is a way to simulate multiple emission sources while using the resources of only one voice. This can be used to simulate wall openings, area sounds, or multiple objects emitting the same sound in the same area.
![]() | 참고:
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The Sound Engine expects an array of AkChannelEmitter
objects after the command. For example:
auto cmd = (AkCmd_SetMultiplePositions*)AK_CommandBuffer_Add(buffer, AkCommand_SetMultiplePositions); // Fill out the command... cmd->numPositions = myPositions.size(); AK_CommandBuffer_AddArray(buffer, sizeof(AkChannelEmitter), myPositions.size(), myPositions.data());
This command can fail for the following reasons:
gameObjectID
is outside the valid range, or flags
are invalid, no positions were added after the command, or at least one position in the array is invalidgameObjectID
is not a registered game object ID.AkCommandTypes.h 파일의 297 번째 라인에서 정의되었습니다.
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