Wwise SDK 2025.1.0
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#include <AkCommandTypes.h>
Public 속성 | |
AkPlayingID | playingID |
Unique ID that will be associated with this playback. Use AK_SoundEngine_GeneratePlayingID() to generate a new unique playing ID. 더 자세히 ... | |
AkGameObjectID | gameObjectID |
(optional) Associated game object ID 더 자세히 ... | |
AkDynamicSequenceType_t | type |
Type: see AkDynamicSequenceType 더 자세히 ... | |
AkUInt32 | flags |
Bitmask: see AkCallbackType 더 자세히 ... | |
AkEventCallbackFunc | callback |
Callback function 더 자세히 ... | |
void * | callbackCookie |
Callback cookie 더 자세히 ... | |
Open a new Dynamic Sequence.
If AK_DynamicSequenceSelect
bit is set in flags
, the dynamic sequence uses the callback for determining the next item to play. If this bit is not set, then the dynamic sequence uses the Playlist to determine the next item to play (C++-only API).
This command can fail for the following reasons:
playingID
is an invalid ID or type
is not a valid dynamic sequence type.gameObjectID
was specified but is not registered.playingID
was already used for a previous entry.AkCommandTypes.h 파일의 777 번째 라인에서 정의되었습니다.
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