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The Game Object 3D Viewer allows you to see how objects interact and move relative to one another in real time.
Each game object is displayed in the Game Object 3D Viewer with an icon. You can customize the view depending on the options you select in the Options Toolbar. For example, you can add any cone or radius that has been applied to a game object to the 3D Viewer. You can also reduce the number of game objects in the view by using the show/hide button in the Game Object List. The Game Object List can be filtered by using the Game Object Filters.
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Game objects are kept up to date only when being used. When a game object is registered but is not being used by any playing Event, Effect, or plug-in, the game object position might display the last known used position. |
Spatial Audio 관련 시각 자료를 Game Object 3D Viewer에 표시하려면 이 자료를 프로파일링해야 합니다.
Spatial Audio 프로파일링 데이터에는 Spatial Audio Geometry와 Portal, Spatial Audio Emitter, Listener, Room의 새로운 아이콘뿐만 아니라 Diffraction, Sound Propagation, Reflect Effect 플러그인으로 생성된 소리 경로와 가상 오브젝트가 들어 있습니다.
프로파일링할 데이터를 지정하는 방법:
Advanced Profiler에서 Settings 아이콘을 클릭합니다.
Profiler Settings 대화창이 열립니다.
Spatial Audio를 선택합니다.
Close를 클릭합니다.
해당 데이터가 Game Object 3D Viewer에 표시됩니다.
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Spatial Audio는 리소스를 많이 소비합니다. 예를 들어 Spatial Audio Geometry 등 일부 정보는 Game Object 3D Viewer에 표시되지 않을 수도 있습니다. AkInitSettings에서 uMonitorQueuePoolSize 를 반드시 증가시켜 주세요. |
By toggling options in the 3D Viewer toolbar, you can have as much or as little information displayed as you choose. The more options you select, the more complex the view is.
To specify the information to be displayed in the Game Object 3D Viewer:
Select from the four categories of options in the toolbar above the 3D Viewer.
View
텍스트
Game Object
Acoustics
Select an option from the chosen category.
The corresponding change will appear in the 3D Viewer.
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For a description of each of the options see “Game Object 3D Viewer Options”. |
You can pin options that you use often to the toolbar by selecting their corresponding pin icon.
To view game objects interacting with each other, you can move the 3D viewer camera in all three dimensions.
동작 | Control | 설명 |
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방향 이동 |
Middle-mouse button+Drag |
카메라가 좌/우/상/하로 이동합니다. |
Zoom |
Mouse Wheel Alt+Right-click+Drag |
카메라가 줌인/줌아웃합니다. |
Orbit |
Alt+Click+Drag |
The perspective camera rotates around the center point. |
Rotate |
Click+Drag |
Orients the perspective camera. |
Walk Navigation |
Right-click+WASD Arrow Keys |
The perspective camera moves in first-person, similar to how you would navigate in games.
Shift를 누른 채 더 빨리 움직이기. |
Reset Camera |
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카메라가 기본 위치로 돌아갑니다. |
Locate Object |
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The camera centers on the selected object from the list. |
Follow Object |
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카메라가 캡처 도중 오브젝트의 움직임을 따라갑니다. Select the object to follow with the locate object action. |
Frame All |
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The camera adjusts to fit all game objects with in the 3D Viewer. |
By creating Game Object Filters, you can reduce the number of game objects displayed in the Game Object List. 필터는 활성화/비활성화될 수 있으며, Game Object List에서 각 게임 오브젝트에 핀을 꽂아서 필터를 덮어쓸 수 있습니다.
Game Object Filter 생성하는 법:
Game Object 3D Viewer의 Game Object Filter 창에서 Selector [>>] 버튼을 클릭합니다.
Name or ID 옵션을 선택합니다.
Enter the game object name or ID you would like to retain in the Game Object List.
Game objects that do not have a name or ID matching the filter are hidden from the Game Object List.
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필터 문자열에서는 별표(*)를 와일드카드로 사용할 수 있습니다. |
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혹은 Game Object List에서 한 개 이상의 항목을 선택한 후 바로가기 메뉴에서 Add to Game Object Filters를 선택할 수도 있습니다. 이렇게 하면 선택된 각 게임 오브젝트에 대해 필터가 자동 생성됩니다. ![]() |
Game Object Filter 삭제하는 법:
Game Object 3D Viewer의 Game Object Filter 창에서 삭제하려는 필터의 왼쪽에 있는 Selector [>>] 버튼을 클릭합니다.
Remove 옵션을 선택합니다.
필터가 삭제됩니다.
Game Object Filter 비활성화하는 법:
In the Game Object Filter pane of the Game Object 3D Viewer, click the check box located to the left of the filter you would like to disable.
The check box is unselected and all objects that were removed by the filter reappear in the Game Object List.
모든 Game Object Filter를 비활성화하는 방법:
Game Object 3D Viewer에서 버튼을 클릭하세요.
The button turns gray and all objects that were removed by any of the Game Object Filters reappear in the Game Object List.
게임 오브젝트에 핀을 꽂는 법:
In the Game Object List pane of the Game Object 3D
Viewer, click the button associated to the
game object you would like to pin. Multiselection is supported.
The pin button turns blue and the game object remains in the Game Object List, regardless of the Game Object Filters.
You can reduce the number of game objects displayed in the 3D Viewer by using the Game Object List.
All game objects are shown by default.
Hide a game object by unselecting the button associated to the game object you would like to hide. Multiselection is supported.
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Alternatively, you can select one or more game objects in the list, right-click and select Hide Selected in 3D Viewer. The shortcut menu also has two other options:
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프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
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