버전
menu

I/O Error: Stream ... did not terminate normally (code ...). Memory leak detected.

This error happens when terminating the sound engine if there are streamed files that are still expecting transfers from the Low Level I/O systems. This is a programming error that can happen if the game has a custom Low Level I/O implementing the IAkLowLevelIOHook interface. If your game does not have a custom I/O hook, or it uses Unreal or Unity, please contact Audiokinetic Support.

유력한 원인:

  • A call to AK::StreamMgr::IAkLowLevelIOHook::BatchRead or AK::StreamMgr::IAkLowLevelIOHook::BatchWrite did not answer all required transfers by calling in_pTransferItems[i]->pTransferInfo->pCallback(). All transfers must be answered by exactly one call, either when the operation completes successfully or an error is detected. If a transfer is not answered, that stream occupies one I/O slot until the game is terminated.

  • An internal bug in the Wwise Stream Manager. Please contact Audiokinetic Support.


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요