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This error happens when terminating the sound engine if there are streamed files that are still expecting transfers from the Low Level I/O systems. This is a programming error that can happen if the game has a custom Low Level I/O implementing the IAkLowLevelIOHook interface. If your game does not have a custom I/O hook, or it uses Unreal or Unity, please contact Audiokinetic Support.
유력한 원인:
A call to AK::StreamMgr::IAkLowLevelIOHook::BatchRead
or AK::StreamMgr::IAkLowLevelIOHook::BatchWrite
did not answer all required transfers by calling in_pTransferItems[i]->pTransferInfo->pCallback().
All transfers must be answered by exactly one call, either when the operation completes successfully or an error is detected. If a transfer is not answered, that stream occupies one I/O slot until the game is terminated.
An internal bug in the Wwise Stream Manager. Please contact Audiokinetic Support.
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