Wwise SDK 2024.1.6
|
Data structure sent by the game to an instance of the Reflect plug-in. 더 자세히 ...
#include <AkReflectGameData.h>
Public 멤버 함수 | |
AkReflectGameData () | |
Default constructor. 더 자세히 ... | |
정적 Public 멤버 함수 | |
static AkUInt32 | GetSize (AkUInt32 in_uNumSources) |
Helper function for computing the size required to allocate the AkReflectGameData structure. 더 자세히 ... | |
Public 속성 | |
AkGameObjectID | listenerID |
ID of the listener used to compute spatialization and distance evaluation from within the targeted Reflect plug-in instance. It needs to be one of the listeners that are listening to the game object associated with the targeted plug-in instance. See AK::SoundEngine::SetListeners and AK::SoundEngine::SetGameObjectAuxSendValues. 더 자세히 ... | |
AkUInt32 | uNumImageSources |
Number of image sources passed in the variable array, below. 더 자세히 ... | |
AkReflectImageSource | arSources [1] |
Variable array of image sources. You should allocate storage for the structure by calling AkReflectGameData::GetSize() with the desired number of sources. 더 자세히 ... | |
Data structure sent by the game to an instance of the Reflect plug-in.
AkReflectGameData.h 파일의 136 번째 라인에서 정의되었습니다.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요