The Wwise Unreal plug-in includes a Commandlet you can use to generate SoundBanks and submit them to source control from the command line.
다음은 Commandlet 사용법입니다:
<UnrealEditor-cmd.exe> <path_to_uproject> -run=GenerateSoundBanks [-platforms=listOfPlatforms] [-languages=listOfLanguages] [-wwiseConsolePath=pathToWwiseConsole]
The Commandlet has the following parameters:
- platforms: (Optional) Comma-separated list of platforms for which to generate SoundBanks, as specified in the Wwise project. If not specified, SoundBanks are generated for all platforms.
- languages: (Optional) Comma-separated list of Languages for which to generate SoundBanks, as specified in the Wwise project. 지정되지 않은 경우 모든 언어가 생성됩니다.
- wwiseConsolePath: (Optional) Full path to the Wwise command-line tool, used to generate the SoundBanks. If not specified, the path from the Wwise settings is used.
- help: (선택 사항) 이 도움 메시지를 출력합니다. 이 매개 변수는 Commandlet을 즉시 종료합니다.
사용 예시:
C:\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe C:\MyProjects\Demo\WwiseDemoGame.uproject -run=GenerateSoundBanks -platforms=Windows,Mac
 | 참고: | If you have problems because the Development Editor is not built or available yet, you can skip the plugin activation by setting the environment variable SKIP_PLUGIN_ACTIVATION to true . |