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In Wwise, Switches represent the different alternatives that exist for a particular game object within the game. Sound, music, and motion objects are organized and assigned to Switches so that the appropriate sound or motion object will play when a change is made from one alternative to another in game. The Wwise objects that are assigned to a Switch are grouped into a Switch Container. When an Event signals a change, the Switch Container verifies the Switch and the correct sound, music, or motion object is played.
예 6.2. Switch 사용하기 - 예시
Let's say you are creating a first-person shooter game, where the main character can walk and run through a variety of different environments. Within each environment, you have different ground surfaces, such as concrete, grass, and dirt, and you want different footstep sounds for each of these surfaces. 이 경우 여러 가지 지표면에 대응하는 Switch를 만들어서 서로 다른 발자국 소리를 알맞은 Switch에 할당할 수 있습니다. 주요 캐릭터가 콘크리트 표면 위를 걸을 때에는 'concrete' Switch가 활성화되고 해당 사운드가 재생되는 것이죠. If the character then moves from a concrete surface to a grassy surface, the “grass” Switch will become active and its corresponding sounds will play.
다음 그림은 활성화된 Switch가 재생할 발자국 소리를 결정하는 방법을 보여줍니다.
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