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Wwise Unity Integration Documentation
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A playable asset containing a Wwise event that can be placed within a AkEventTrack in a timeline. 더 자세히 ...
PlayableAsset, ITimelineClipAsset를(을) 상속했습니다.
A playable asset containing a Wwise event that can be placed within a AkEventTrack in a timeline.
Use this class to play Wwise events from a timeline and synchronise them to the animation. Events will be emitted from the GameObject that is bound to the AkEventTrack. Use the overrideTrackEmitterObject option to choose a different GameObject from which to emit the Wwise event.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요