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Wwise Unity Integration Documentation
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The Wwise Browser window shows the available objects (such as Events and Switches) from your Wwise project, using the same structure. The project displayed in the Wwise Browser view is based on the Generated SoundBanks and your Wwwise Project. 一般的に、UnityにWwiseプラグインをインストールするときに、このプロジェクトを指定します。
The Wwise Browser is separated into two columns, which are described in the following sections.
The Name column recreates the hierarchy of the project as it exists in the SoundBanks and displays the name of the Wwise Items. It prioritises the name found in the Generated SoundBanks over the name in Wwise if the names are different.
The Status Column compares the Wwise Project to the Generated SoundBanks and provides information about the differences between the two. For this column to work properly, the Wwise Browser must be connected to WAAPI.
To add any object from the Wwise Browser to your scene, drag the object onto an existing Game Object or into the Inspector window. 各コンポーネントの詳細は、それぞれのコンポーネントのドキュメンテーションを参照してください:
To find a specific item, type the name in the filter box near the top of the Wwise Browser. The items in the list are filtered to match the text.
You can filter Wwise objects to reduce the number of objects displayed in the Browser. There are two categories of filtering: SoundBank Status and Types. The SoundBank Status filters on the “Status” column and Types filters on the Wwise item type. When you select a filter, all Wwise objects that do not satisfy the condition are filtered out of the Wwise Browser.
アイテムを展開・縮小するには、+/-ボタンをクリックするか、アイテム名をダブルクリックします。 キーボードの矢印キーを使って、アイテムを選択したり展開したりすることもできます。
探しているアイテムの親アイテムが閉じていれば、見つかるまでアイテムをいくつか展開する必要があります。
全てのプラットフォームやランゲージの全てのSoundBankを生成するには、 Generate SoundBanks をクリックします。 The generated SoundBanks will appear under the Wwise Browser's SoundBanks folder, the same as if they were generated from within Wwise. 同時にUnityのステータスバーに、以下のいずれかのメッセージが表示されます:
WwiseUnity: SoundBanks generation successful
これは、エラーや警告がない場合WwiseUnity: SoundBanks generation has warning(s)
これは、警告がある場合WwiseUnity: SoundBanks generation error
これは、エラーがある場合 メッセージをクリックするとフォーカスが Console
タブに移り、SoundBank生成プロセスの情報を確認できます。You can use the Wwise Browser to find all GameObjects that contain references to a specified Wwise object.
To find references to a Wwise object in a scene:
Do one of the following: Right-click the object and select the option to find references. Select the object and press Shift+R
A custom search appears in the Hierarchy window, which lists GameObjects that contain a reference to the Wwise object.
When connected to the Wwise Authoring, modifications to the Wwise project are immediately reflected in the Browser window. If you copy, rename, delete, or move an object in the Wwise Project Explorer, the contents of the Browser window will be updated. There are also many additional features available when right clicking items in the Browser window:
The Autosync selection option under the Wwise Integration in the Project Settings lets you decide whether you want your selection to be synchronized across Unity and Wwise authoring. 最後に選択した項目が、両プログラムで同じになるので、プログラム間の移動が楽になります。
To audition an event, right-click it in the Wwise Browser and click Play/Stop.
If multiple events are playing, you can right-click any item in the Browser and select Stop All.
The Open Containing Folder option in the shortcut menu opens the folder that contains the Wwise object's Work Unit in the file explorer.
In Wwise Authoring mode, clicking the Refresh button will clear the browser window refetch the project contents using WAAPI.
Connection status and any error messages resulting from unsuccessful WAAPI request will be displayed in the upper-right corner of the Wwise Browser Window.
あなたのプロジェクトのWAAPIの設定は、 WAAPIユーティリティ ページを参照してください。 If WAAPI is enabled but the Unity project is not able to successfully open the websocket connnection, a specific error message will be displayed in the Wwise Browser window.
コネクションエラーのメッセージ:
その他のエラーメッセージ:
接続が失敗するたびに、接続失敗の回数をNとすると、Unity Integrationが2^N秒後に再接続を試みます。待機時間は、32秒を超えることはありません。