Wwise SDK 2025.1.0
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◆ listenerID
ID of the listener used to compute spatialization and distance evaluation from within the targeted Reflect plug-in instance. It needs to be one of the listeners that are listening to the game object associated with the targeted plug-in instance. See AK::SoundEngine::SetListeners and AK::SoundEngine::SetGameObjectAuxSendValues. AkReflectGameData.h の 64 行目に定義があります。 |