Wwise SDK 2025.1.0
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#include <AkCommandTypes.h>
公開変数類 | |
AkGameObjectID | gameObjectID |
Game Object ID; set to AK_INVALID_GAME_OBJECT to stop all sounds. [詳解] | |
Stops the current content playing associated to the specified game object ID. If no game object is specified, all sounds will be stopped.
This command can fail for the following reasons:
gameObjectID
was specified but is not a registered game object.AkCommandTypes.h の 552 行目に定義があります。