Wwise SDK 2025.1.0
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#include <AkCommandTypes.h>
公開変数類 | |
AkUniqueID | eventID |
ID of event [詳解] | |
AkGameObjectID | gameObjectID |
(optional) Game Object ID (can be invalid) [詳解] | |
AkTimeMs | transitionTime |
(optional) Duration of transition in milliseconds [詳解] | |
AkPlayingID | playingID |
(optional) Limit scope to specified playing ID. [詳解] | |
AkUInt8 | fadeCurve |
(optional) Curve type to be used for the game parameter interpolation, see AkCurveInterpolation [詳解] | |
AkUInt8 | actionType |
See AkActionOnEventType [詳解] | |
Executes an action on all nodes that are referenced in the specified event in an action of type play.
This command can fail for the following reasons:
eventID
is invalid or actionType
is not a valid actiongameObjectID
is specified but not a registered game object.AkCommandTypes.h の 566 行目に定義があります。