Wwise SDK 2025.1.0
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#include <AkCommandTypes.h>
公開変数類 | |
AkPlayingID | playingID |
Playing ID that was used to open the dynamic sequence [詳解] | |
union { | |
AkTimeMs absolute | |
Desired position where playback should restart, in milliseconds [詳解] | |
AkReal32 relative | |
Desired position where playback should restart, expressed in a percentage of the file's total duration, between 0 and 1.f (see note above about infinite looping sounds) [詳解] | |
} | position |
AkUInt8 | isPositionRelative |
Determines whether the position should be interpreted as absolute (milliseconds) or relative (%). [詳解] | |
AkUInt8 | seekToNearestMarker |
If non-zero, the final seeking position will be made equal to the nearest marker (see note above) [詳解] | |
Seek inside specified Dynamic Sequence. It is only possible to seek in the first item of the sequence. If you seek past the duration of the first item, it will be skipped and an error will reported in the Capture Log and debug output. All the other items in the sequence will continue to play normally.
This command can fail for the following reasons:
playingID
is an invalid ID.playingID
is valid but does not refer to an active dynamic sequence.AkCommandTypes.h の 820 行目に定義があります。