Wwise SDK 2025.1.0
|
#include <AkCommandTypes.h>
公開変数類 | |
AkPlayingID | playingID |
Unique ID that will be associated with this playback. Use AK_SoundEngine_GeneratePlayingID() to generate a new unique playing ID. [詳解] | |
AkGameObjectID | gameObjectID |
(optional) Associated game object ID [詳解] | |
AkDynamicSequenceType_t | type |
Type: see AkDynamicSequenceType [詳解] | |
AkUInt32 | flags |
Bitmask: see AkCallbackType [詳解] | |
AkEventCallbackFunc | callback |
Callback function [詳解] | |
void * | callbackCookie |
Callback cookie [詳解] | |
Open a new Dynamic Sequence.
If AK_DynamicSequenceSelect
bit is set in flags
, the dynamic sequence uses the callback for determining the next item to play. If this bit is not set, then the dynamic sequence uses the Playlist to determine the next item to play (C++-only API).
This command can fail for the following reasons:
playingID
is an invalid ID or type
is not a valid dynamic sequence type.gameObjectID
was specified but is not registered.playingID
was already used for a previous entry.AkCommandTypes.h の 777 行目に定義があります。