Wwise SDK 2025.1.0
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Auxiliary bus sends information per game object per given auxiliary bus. [詳解]
#include <AkSoundEngineTypes.h>
公開変数類 | |
AkGameObjectID | listenerID |
Game object ID of the listener associated with this send. Use AK_INVALID_GAME_OBJECT as a wildcard to set the auxiliary send to all connected listeners (see AK::SoundEngine::SetListeners). [詳解] | |
AkAuxBusID | auxBusID |
Auxiliary bus ID. [詳解] | |
AkReal32 | fControlValue |
Auxiliary bus sends information per game object per given auxiliary bus.
AkSoundEngineTypes.h の 72 行目に定義があります。