[詳解]
75 #define AK_MAX_LANGUAGE_NAME_SIZE (32)
86 #define AKCOMPANYID_PLUGINDEV_MIN (64)
87 #define AKCOMPANYID_PLUGINDEV_MAX (255)
90 #define AKCOMPANYID_AUDIOKINETIC (0)
91 #define AKCOMPANYID_AUDIOKINETIC_EXTERNAL (1)
92 #define AKCOMPANYID_MCDSP (256)
93 #define AKCOMPANYID_WAVEARTS (257)
94 #define AKCOMPANYID_PHONETICARTS (258)
95 #define AKCOMPANYID_IZOTOPE (259)
96 #define AKCOMPANYID_CRANKCASEAUDIO (261)
97 #define AKCOMPANYID_IOSONO (262)
98 #define AKCOMPANYID_AUROTECHNOLOGIES (263)
99 #define AKCOMPANYID_DOLBY (264)
100 #define AKCOMPANYID_TWOBIGEARS (265)
101 #define AKCOMPANYID_OCULUS (266)
102 #define AKCOMPANYID_BLUERIPPLESOUND (267)
103 #define AKCOMPANYID_ENZIEN (268)
104 #define AKCOMPANYID_KROTOS (269)
105 #define AKCOMPANYID_NURULIZE (270)
106 #define AKCOMPANYID_SUPERPOWERED (271)
107 #define AKCOMPANYID_GOOGLE (272)
108 //#define AKCOMPANYID_NVIDIA (273)
109 //#define AKCOMPANYID_RESERVED (274)
110 //#define AKCOMPANYID_MICROSOFT (275)
111 //#define AKCOMPANYID_YAMAHA (276)
112 #define AKCOMPANYID_VISISONICS (277)
115 #define AKCODECID_BANK (0)
116 #define AKCODECID_PCM (1)
117 #define AKCODECID_ADPCM (2)
118 #define AKCODECID_XMA (3)
119 #define AKCODECID_VORBIS (4)
120 #define AKCODECID_WIIADPCM (5)
121 #define AKCODECID_PCM_WAV (7)
122 #define AKCODECID_EXTERNAL_SOURCE (8)
123 #define AKCODECID_XWMA (9)
124 #define AKCODECID_FILE_PACKAGE (11)
125 #define AKCODECID_ATRAC9 (12)
126 #define AKCODECID_VAG (13)
127 #define AKCODECID_PROFILERCAPTURE (14)
128 #define AKCODECID_ANALYSISFILE (15)
129 #define AKCODECID_MIDI (16)
130 #define AKCODECID_OPUSNX (17)
131 #define AKCODECID_CAF (18)
132 #define AKCODECID_AKOPUS (19)
133 #define AKCODECID_AKOPUS_WEM (20)
134 #define AKCODECID_MEMORYMGR_DUMP (21)
135 #define AKCODECID_SONY360 (22)
137 #define AKCODECID_BANK_EVENT (30)
138 #define AKCODECID_BANK_BUS (31)
140 #define AKPLUGINID_RECORDER (132)
141 #define AKPLUGINID_IMPACTER (184)
142 #define AKPLUGINID_SYSTEM_OUTPUT_META (900)
143 #define AKPLUGINID_AUDIO_OBJECT_ATTENUATION_META (901)
144 #define AKPLUGINID_AUDIO_OBJECT_PRIORITY_META (902)
146 #define AKEXTENSIONID_SPATIALAUDIO (800)
147 #define AKEXTENSIONID_INTERACTIVEMUSIC (801)
148 #define AKEXTENSIONID_MIDIDEVICEMGR (802)
151 #define AK_WAVE_FORMAT_VAG 0xFFFB
152 #define AK_WAVE_FORMAT_AT9 0xFFFC
153 #define AK_WAVE_FORMAT_VORBIS 0xFFFF
154 #define AK_WAVE_FORMAT_OPUSNX 0x3039
155 #define AK_WAVE_FORMAT_OPUS 0x3040
156 #define AK_WAVE_FORMAT_OPUS_WEM 0x3041
157 #define AK_WAVE_FORMAT_XMA2 0x166
159 #define AK_INVALID_SAMPLE_POS 0xFFFFFFFF
static const AkGameObjectID AK_DIRECT_GAME_OBJECT
Game object ID used by Wwise Authoring when playing back sounds directly using the transport or media...
AkUInt32 AkBankID
Run time bank ID
static const AkUInt32 AK_INVALID_OUTPUT_DEVICE_ID
Invalid Device ID
static const AkJobType AkJobType_AudioProcessing
Job type for DSP work
AkUInt32 AkJobType
Job type identifier
static const AkUInt32 AK_DEFAULT_SWITCH_STATE
Switch selected if no switch has been set yet
AkUInt64 AkGameObjectID
Game object ID
static const AkPipelineID AK_INVALID_PIPELINE_ID
Invalid pipeline ID (for profiling)
static const AkReal32 AK_DEFAULT_BANK_THROUGHPUT
Default bank load throughput (1 Mb/ms)
static const AkDeviceID AK_INVALID_DEVICE_ID
Invalid streaming device ID
static const AkPluginID AK_INVALID_SHARE_SET_ID
Invalid Share Set ID
static const AkGameObjectID AK_INVALID_GAME_OBJECT
Invalid game object (may also mean all game objects)
AkUInt32 AkUniqueID
Unique 32-bit ID
AkUInt32 AkAuxBusID
Auxilliary bus ID
AkInt32 AkMemPoolId
Memory pool ID
static const AkPluginID AK_INVALID_PLUGINID
Invalid FX ID
float AkReal32
32-bit floating point
static const AkPriority AK_DEFAULT_BANK_IO_PRIORITY
Default bank load I/O priority
static const AkFileID AK_INVALID_FILE_ID
Invalid file ID
static const AkPriority AK_DEFAULT_PRIORITY
Default sound / I/O priority
static const AkRtpcID AK_INVALID_RTPC_ID
Invalid RTPC ID
AkUInt64 AkCacheID
Stream cache block ID.
static const AkGameObjectID AK_TRANSPORT_GAME_OBJECT
Game object ID used by Wwise Authoring when playing back sounds using the Transport view.
static const AkPriority AK_MIN_PRIORITY
Minimal priority value [0,100]
static const AkPlayingID AK_INVALID_PLAYING_ID
Invalid playing ID
AkUInt32 AkPluginID
Source or effect plug-in ID
AkUInt32 AkFileID
Integer-type file identifier
static const AkCacheID AK_INVALID_CACHE_ID
Invalid cache ID
AkUInt32 AkRtpcID
Real time parameter control ID
static const AkAuxBusID AK_INVALID_AUX_ID
Invalid auxiliary bus ID (or no Aux bus ID)
static const AkJobType AkJobType_Generic
Job type for general-purpose work
AkUInt32 AkPipelineID
Unique node (bus, voice) identifier for profiling.
AkUInt64 AkAudioObjectID
Audio Object ID
static const AkChannelMask AK_INVALID_CHANNELMASK
Invalid channel mask
static const AkUInt32 AK_NUM_JOB_TYPES
Number of possible job types recognized by the Sound Engine
static const AkMemPoolId AK_DEFAULT_POOL_ID
Default pool ID, same as AK_INVALID_POOL_ID
static const AkPriority AK_MAX_PRIORITY
Maximal priority value [0,100]
static const AkMemPoolId AK_INVALID_POOL_ID
Invalid pool ID
static const AkUniqueID AK_INVALID_UNIQUE_ID
Invalid unique 32-bit ID
uint32_t AkUInt32
Unsigned 32-bit integer
static const AkUInt32 AK_SOUNDBANK_VERSION
Version of the soundbank reader (update AkBanks.h as well)
AkInt8 AkPriority
Priority
AkUInt32 AkChannelMask
Channel mask (similar to extensibleWavFormat). Bit values are defined in AkSpeakerConfig....
static const AkBankID AK_INVALID_BANK_ID
Invalid bank ID
static const AkJobType AkJobType_SpatialAudio
Job type for Spatial Audio computations
AkUInt32 AkPlayingID
A unique identifier generated whenever a PostEvent is called (or when a Dynamic Sequence is created)....
static const AkArgumentValueID AK_FALLBACK_ARGUMENTVALUE_ID
Fallback argument value ID
AkUInt32 AkDeviceID
I/O device ID
static const AkAudioObjectID AK_INVALID_AUDIO_OBJECT_ID
Invalid audio object ID
AkUInt32 AkArgumentValueID
Argument value ID
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