Submit the commands contained in a buffer. They will be executed asynchronously on the next audio render. This function does not block. If the internal message queue of the audio thread is full, this function returns an error. When this occurs, no command in the buffer has been submitted, and you can safely re-attempt to submit the same buffer at a later time.
- 引数
-
[in] | in_buffer | Pointer to command buffer |
- 戻り値
- AK_Success on success
- AK_Busy if the internal message queue of the audio render thread is full.