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Wwise SDK 2025.1.0
AkTypedefs.h ファイル

[ソースコード]

名前空間

namespace  AK
 Definition of data structures for AkAudioObject
 
 AK::SpeakerVolumes
 Multi-channel volume definitions and services.
 

マクロ定義

#define NULL   0
 

型定義

typedef AkUInt32 AkUniqueID
 Unique 32-bit ID [詳解]
 
typedef AkUInt32 AkStateID
 State ID [詳解]
 
typedef AkUInt32 AkStateGroupID
 State group ID [詳解]
 
typedef AkUInt32 AkPlayingID
 A unique identifier generated whenever a PostEvent is called (or when a Dynamic Sequence is created). This identifier serves as a handle to control and interact with individual playback instances, such as stopping a specific instance, and is the ID used in the EndOfEvent callback (see AkCallbackType). [詳解]
 
typedef AkInt32 AkTimeMs
 Time in ms [詳解]
 
typedef AkUInt16 AkPortNumber
 Port number [詳解]
 
typedef AkReal32 AkPitchValue
 Pitch value [詳解]
 
typedef AkReal32 AkVolumeValue
 Volume value( also apply to LFE ) [詳解]
 
typedef AkUInt64 AkGameObjectID
 Game object ID [詳解]
 
typedef AkReal32 AkLPFType
 Low-pass filter type [詳解]
 
typedef AkInt32 AkMemPoolId
 Memory pool ID [詳解]
 
typedef AkUInt32 AkPluginID
 Source or effect plug-in ID [詳解]
 
typedef AkUInt32 AkCodecID
 Codec plug-in ID [詳解]
 
typedef AkUInt32 AkAuxBusID
 Auxilliary bus ID [詳解]
 
typedef AkInt16 AkPluginParamID
 Source or effect plug-in parameter ID [詳解]
 
typedef AkInt8 AkPriority
 Priority [詳解]
 
typedef AkUInt16 AkDataCompID
 Data compression format ID [詳解]
 
typedef AkUInt16 AkDataTypeID
 Data sample type ID [詳解]
 
typedef AkUInt8 AkDataInterleaveID
 Data interleaved state ID [詳解]
 
typedef AkUInt32 AkSwitchGroupID
 Switch group ID [詳解]
 
typedef AkUInt32 AkSwitchStateID
 Switch ID [詳解]
 
typedef AkUInt32 AkRtpcID
 Real time parameter control ID [詳解]
 
typedef AkReal32 AkRtpcValue
 Real time parameter control value [詳解]
 
typedef AkUInt32 AkBankID
 Run time bank ID [詳解]
 
typedef AkUInt32 AkBankType
 Run time bank type [詳解]
 
typedef AkUInt32 AkFileID
 Integer-type file identifier [詳解]
 
typedef AkUInt32 AkDeviceID
 I/O device ID [詳解]
 
typedef AkUInt32 AkTriggerID
 Trigger ID [詳解]
 
typedef AkUInt32 AkArgumentValueID
 Argument value ID [詳解]
 
typedef AkUInt32 AkChannelMask
 Channel mask (similar to extensibleWavFormat). Bit values are defined in AkSpeakerConfig.h. [詳解]
 
typedef AkUInt32 AkModulatorID
 Modulator ID [詳解]
 
typedef AkUInt32 AkAcousticTextureID
 Acoustic Texture ID [詳解]
 
typedef AkUInt32 AkImageSourceID
 Image Source ID [詳解]
 
typedef AkUInt64 AkOutputDeviceID
 Audio Output device ID [詳解]
 
typedef AkUInt32 AkPipelineID
 Unique node (bus, voice) identifier for profiling. [詳解]
 
typedef AkUInt32 AkRayID
 Unique (per emitter) identifier for an emitter-listener ray. [詳解]
 
typedef AkUInt64 AkAudioObjectID
 Audio Object ID [詳解]
 
typedef AkUInt32 AkJobType
 Job type identifier [詳解]
 
typedef AkUInt64 AkCacheID
 Stream cache block ID. [詳解]
 
typedef AkUInt16 AkVertIdx
 Index of vertex in SA geometry [詳解]
 
typedef AkUInt16 AkTriIdx
 Index of triangle in SA geometry [詳解]
 
typedef AkUInt16 AkSurfIdx
 Index of surface in SA geometry [詳解]
 
typedef AkReal32AkSpeakerVolumesMatrixPtr
 
typedef AkReal32AkSpeakerVolumesVectorPtr
 Constant volume vector. Access each element with the standard bracket [] operator. [詳解]
 
typedef const AkReal32AkSpeakerVolumesConstVectorPtr
 Constant volume matrix. Access each input channel vector with AK::SpeakerVolumes::Matrix::GetChannel(). [詳解]
 
typedef const AkReal32AkSpeakerVolumesConstMatrixPtr
 Opaque data structure for storing a collection of external sources. Refer to API in AK/SoundEngine/Common/AkExternalSourceArray.h to learn how to manipulate this data structure. [詳解]
 
typedef void * AkExternalSourceArray
 
using AK::SpeakerVolumes::VectorPtr = AkSpeakerVolumesMatrixPtr
 
using AK::SpeakerVolumes::MatrixPtr = AkSpeakerVolumesVectorPtr
 
using AK::SpeakerVolumes::ConstVectorPtr = AkSpeakerVolumesConstVectorPtr
 
using AK::SpeakerVolumes::ConstMatrixPtr = AkSpeakerVolumesConstMatrixPtr
 

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