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Wwise SDK 2025.1.0
AkConstants.h ファイル

[ソースコード]

マクロ定義

#define AK_MAX_LANGUAGE_NAME_SIZE   (32)
 
#define AKCOMPANYID_PLUGINDEV_MIN   (64)
 
#define AKCOMPANYID_PLUGINDEV_MAX   (255)
 
#define AKCOMPANYID_AUDIOKINETIC   (0)
 Audiokinetic inc. [詳解]
 
#define AKCOMPANYID_AUDIOKINETIC_EXTERNAL   (1)
 Audiokinetic inc. [詳解]
 
#define AKCOMPANYID_MCDSP   (256)
 McDSP [詳解]
 
#define AKCOMPANYID_WAVEARTS   (257)
 WaveArts [詳解]
 
#define AKCOMPANYID_PHONETICARTS   (258)
 Phonetic Arts [詳解]
 
#define AKCOMPANYID_IZOTOPE   (259)
 iZotope [詳解]
 
#define AKCOMPANYID_CRANKCASEAUDIO   (261)
 Crankcase Audio [詳解]
 
#define AKCOMPANYID_IOSONO   (262)
 IOSONO [詳解]
 
#define AKCOMPANYID_AUROTECHNOLOGIES   (263)
 Auro Technologies [詳解]
 
#define AKCOMPANYID_DOLBY   (264)
 Dolby [詳解]
 
#define AKCOMPANYID_TWOBIGEARS   (265)
 Two Big Ears [詳解]
 
#define AKCOMPANYID_OCULUS   (266)
 Oculus [詳解]
 
#define AKCOMPANYID_BLUERIPPLESOUND   (267)
 Blue Ripple Sound [詳解]
 
#define AKCOMPANYID_ENZIEN   (268)
 Enzien Audio [詳解]
 
#define AKCOMPANYID_KROTOS   (269)
 Krotos (Dehumanizer) [詳解]
 
#define AKCOMPANYID_NURULIZE   (270)
 Nurulize [詳解]
 
#define AKCOMPANYID_SUPERPOWERED   (271)
 Super Powered [詳解]
 
#define AKCOMPANYID_GOOGLE   (272)
 Google [詳解]
 
#define AKCOMPANYID_VISISONICS   (277)
 Visisonics [詳解]
 
#define AKCODECID_BANK   (0)
 Bank encoding [詳解]
 
#define AKCODECID_PCM   (1)
 PCM encoding [詳解]
 
#define AKCODECID_ADPCM   (2)
 ADPCM encoding [詳解]
 
#define AKCODECID_XMA   (3)
 XMA encoding [詳解]
 
#define AKCODECID_VORBIS   (4)
 Vorbis encoding [詳解]
 
#define AKCODECID_WIIADPCM   (5)
 ADPCM encoding on the Wii [詳解]
 
#define AKCODECID_PCM_WAV   (7)
 Standard PCM WAV file parser [詳解]
 
#define AKCODECID_EXTERNAL_SOURCE   (8)
 External Source (unknown encoding) [詳解]
 
#define AKCODECID_XWMA   (9)
 xWMA encoding [詳解]
 
#define AKCODECID_FILE_PACKAGE   (11)
 File package files generated by the File Packager utility. [詳解]
 
#define AKCODECID_ATRAC9   (12)
 ATRAC-9 encoding [詳解]
 
#define AKCODECID_VAG   (13)
 VAG/HE-VAG encoding [詳解]
 
#define AKCODECID_PROFILERCAPTURE   (14)
 Profiler capture file (.prof) as written through AK::SoundEngine::StartProfilerCapture [詳解]
 
#define AKCODECID_ANALYSISFILE   (15)
 Analysis file [詳解]
 
#define AKCODECID_MIDI   (16)
 MIDI file [詳解]
 
#define AKCODECID_OPUSNX   (17)
 OpusNX encoding [詳解]
 
#define AKCODECID_CAF   (18)
 CAF file [詳解]
 
#define AKCODECID_AKOPUS   (19)
 Opus encoding, 2018.1 to 2019.2 [詳解]
 
#define AKCODECID_AKOPUS_WEM   (20)
 Opus encoding, wrapped in WEM [詳解]
 
#define AKCODECID_MEMORYMGR_DUMP   (21)
 Memory stats file as written through AK::MemoryMgr::DumpToFile(); [詳解]
 
#define AKCODECID_SONY360   (22)
 Sony 360 encoding [詳解]
 
#define AKCODECID_BANK_EVENT   (30)
 Bank encoding for event banks. These banks are contained in the /event sub-folder. [詳解]
 
#define AKCODECID_BANK_BUS   (31)
 Bank encoding for bus banks. These banks are contained in the /bus sub-folder. [詳解]
 
#define AKPLUGINID_RECORDER   (132)
 Recorder Plugin [詳解]
 
#define AKPLUGINID_IMPACTER   (184)
 Impacter Plugin [詳解]
 
#define AKPLUGINID_SYSTEM_OUTPUT_META   (900)
 System output metadata [詳解]
 
#define AKPLUGINID_AUDIO_OBJECT_ATTENUATION_META   (901)
 Attenuation curve metadata [詳解]
 
#define AKPLUGINID_AUDIO_OBJECT_PRIORITY_META   (902)
 Audio object priority metadata [詳解]
 
#define AKEXTENSIONID_SPATIALAUDIO   (800)
 Spatial Audio [詳解]
 
#define AKEXTENSIONID_INTERACTIVEMUSIC   (801)
 Interactive Music [詳解]
 
#define AKEXTENSIONID_MIDIDEVICEMGR   (802)
 MIDI Device Manager (Authoring) [詳解]
 
#define AK_WAVE_FORMAT_VAG   0xFFFB
 
#define AK_WAVE_FORMAT_AT9   0xFFFC
 
#define AK_WAVE_FORMAT_VORBIS   0xFFFF
 
#define AK_WAVE_FORMAT_OPUSNX   0x3039
 
#define AK_WAVE_FORMAT_OPUS   0x3040
 
#define AK_WAVE_FORMAT_OPUS_WEM   0x3041
 
#define AK_WAVE_FORMAT_XMA2   0x166
 
#define AK_INVALID_SAMPLE_POS   0xFFFFFFFF
 

変数

static const AkPluginID AK_INVALID_PLUGINID = (AkPluginID)-1
 Invalid FX ID [詳解]
 
static const AkPluginID AK_INVALID_SHARE_SET_ID = (AkPluginID)-1
 Invalid Share Set ID [詳解]
 
static const AkGameObjectID AK_INVALID_GAME_OBJECT = (AkGameObjectID)-1
 Invalid game object (may also mean all game objects) [詳解]
 
static const AkUniqueID AK_INVALID_UNIQUE_ID = 0
 Invalid unique 32-bit ID [詳解]
 
static const AkRtpcID AK_INVALID_RTPC_ID = 0
 Invalid RTPC ID [詳解]
 
static const AkPlayingID AK_INVALID_PLAYING_ID = 0
 Invalid playing ID [詳解]
 
static const AkUInt32 AK_DEFAULT_SWITCH_STATE = 0
 Switch selected if no switch has been set yet [詳解]
 
static const AkMemPoolId AK_INVALID_POOL_ID = -1
 Invalid pool ID [詳解]
 
static const AkMemPoolId AK_DEFAULT_POOL_ID = -1
 Default pool ID, same as AK_INVALID_POOL_ID [詳解]
 
static const AkAuxBusID AK_INVALID_AUX_ID = 0
 Invalid auxiliary bus ID (or no Aux bus ID) [詳解]
 
static const AkFileID AK_INVALID_FILE_ID = (AkFileID)-1
 Invalid file ID [詳解]
 
static const AkCacheID AK_INVALID_CACHE_ID = (AkCacheID)-1
 Invalid cache ID [詳解]
 
static const AkDeviceID AK_INVALID_DEVICE_ID = (AkDeviceID)-1
 Invalid streaming device ID [詳解]
 
static const AkBankID AK_INVALID_BANK_ID = 0
 Invalid bank ID [詳解]
 
static const AkArgumentValueID AK_FALLBACK_ARGUMENTVALUE_ID = 0
 Fallback argument value ID [詳解]
 
static const AkChannelMask AK_INVALID_CHANNELMASK = 0
 Invalid channel mask [詳解]
 
static const AkUInt32 AK_INVALID_OUTPUT_DEVICE_ID = 0
 Invalid Device ID [詳解]
 
static const AkPipelineID AK_INVALID_PIPELINE_ID = 0
 Invalid pipeline ID (for profiling) [詳解]
 
static const AkAudioObjectID AK_INVALID_AUDIO_OBJECT_ID = (AkAudioObjectID)-1
 Invalid audio object ID [詳解]
 
static const AkGameObjectID AK_TRANSPORT_GAME_OBJECT = (AkGameObjectID)(-2)
 Game object ID used by Wwise Authoring when playing back sounds using the Transport view. [詳解]
 
static const AkGameObjectID AK_DIRECT_GAME_OBJECT = (AkGameObjectID)(-3)
 Game object ID used by Wwise Authoring when playing back sounds directly using the transport or media pool. [詳解]
 
static const AkPriority AK_DEFAULT_PRIORITY = 50
 Default sound / I/O priority [詳解]
 
static const AkPriority AK_MIN_PRIORITY = 0
 Minimal priority value [0,100] [詳解]
 
static const AkPriority AK_MAX_PRIORITY = 100
 Maximal priority value [0,100] [詳解]
 
static const AkPriority AK_DEFAULT_BANK_IO_PRIORITY = 50
 Default bank load I/O priority [詳解]
 
static const AkReal32 AK_DEFAULT_BANK_THROUGHPUT = 1 * 1024 * 1024 / 1000.f
 Default bank load throughput (1 Mb/ms) [詳解]
 
static const AkUInt32 AK_SOUNDBANK_VERSION = 168
 Version of the soundbank reader (update AkBanks.h as well) [詳解]
 
static const AkJobType AkJobType_Generic = 0
 Job type for general-purpose work [詳解]
 
static const AkJobType AkJobType_AudioProcessing = 1
 Job type for DSP work [詳解]
 
static const AkJobType AkJobType_SpatialAudio = 2
 Job type for Spatial Audio computations [詳解]
 
static const AkUInt32 AK_NUM_JOB_TYPES = 3
 Number of possible job types recognized by the Sound Engine [詳解]
 

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