バージョン
menu

Wwise SDK 2025.1.0
AkCommandTypes.h ファイル

[ソースコード]

クラス

struct  AkCmd_PostEvent
 
struct  AkCmd_RegisterGameObject
 
struct  AkCmd_UnregisterGameObject
 
struct  AkCmd_Callback
 
struct  AkCmd_SetRTPC
 
struct  AkCmd_ResetRTPC
 
struct  AkCmd_SetPosition
 
struct  AkCmd_SetMultiplePositions
 
struct  AkCmd_SetListeners
 
struct  AkCmd_SetDefaultListeners
 
struct  AkCmd_ResetListeners
 
struct  AkCmd_SetListenerSpatialization
 
struct  AkCmd_SetGameObjectAuxSendValues
 
struct  AkCmd_SetGameObjectOutputBusVolume
 
struct  AkCmd_SetScalingFactor
 
struct  AkCmd_SetObjectObstructionAndOcclusion
 
struct  AkCmd_SetMultipleObstructionAndOcclusion
 
struct  AkCmd_SetDistanceProbe
 
struct  AkCmd_StopAll
 
struct  AkCmd_ExecuteActionOnEvent
 
struct  AkCmd_ExecuteActionOnPlayingID
 
struct  AkCmd_SeekOnEvent
 
struct  AkCmd_SetState
 
struct  AkCmd_SetSwitch
 
struct  AkCmd_PostTrigger
 
struct  AkCmd_PostMIDIOnEvent
 
struct  AkCmd_StopMIDIOnEvent
 
struct  AkCmd_DynamicSequence_Open
 
struct  AkCmd_DynamicSequence_Op
 
struct  AkCmd_DynamicSequence_Seek
 
struct  AkCmd_AddOutput
 
struct  AkCmd_RemoveOutput
 
struct  AkCmd_ReplaceOutput
 
struct  AkCmd_SetBusAudioDevice
 
struct  AkCmd_SA_RegisterListener
 
struct  AkCmd_SA_UnregisterListener
 
struct  AkCmd_SA_SetImageSource
 
struct  AkCmd_SA_RemoveImageSource
 
struct  AkCmd_SA_ClearImageSources
 
struct  AkCmd_SA_SetGeometry
 
struct  AkCmd_SA_RemoveGeometry
 
struct  AkCmd_SA_SetGeometryInstance
 
struct  AkCmd_SA_RemoveGeometryInstance
 
struct  AkCmd_SA_SetRoom
 
struct  AkCmd_SA_RemoveRoom
 
struct  AkCmd_SA_SetPortal
 
struct  AkCmd_SA_SetPortalObstructionAndOcclusion
 
struct  AkCmd_SA_SetGameObjectToPortalObstruction
 
struct  AkCmd_SA_SetPortalToPortalObstruction
 
struct  AkCmd_SA_RemovePortal
 
struct  AkCmd_SA_SetReverbZone
 
struct  AkCmd_SA_RemoveReverbZone
 
struct  AkCmd_SA_SetGameObjectInRoom
 
struct  AkCmd_SA_UnsetGameObjectInRoom
 
struct  AkCmd_SA_SetGameObjectRadius
 
struct  AkCmd_SA_SetEarlyReflectionsAuxSend
 
struct  AkCmd_SA_SetEarlyReflectionsVolume
 
struct  AkCmd_SA_SetAdjacentRoomBleed
 
struct  AkCmd_SA_SetReflectionsOrder
 
struct  AkCmd_SA_SetDiffractionOrder
 
struct  AkCmd_SA_SetMaxGlobalReflectionPaths
 
struct  AkCmd_SA_SetMaxDiffractionPaths
 
struct  AkCmd_SA_SetSmoothingConstant
 
struct  AkCmd_SA_SetTransmissionOperation
 
struct  AkCommandBufferHeader
 Describes the data written at the beginning of any initialized command buffer. [詳解]
 
struct  AkCommandHeader
 Describes the data written at the beginning of each command in the command buffer [詳解]
 
struct  AkCommandBufferIterator
 

型定義

typedef AkUInt16 AkCommand_t
 
typedef void(* AkCommandCallbackFunc) (void *in_pCookie)
 

列挙型

enum  AkCommand {
  AkCommand_EndOfBuffer = 0, AkCommand_PostEvent, AkCommand_RegisterGameObject, AkCommand_UnregisterGameObject,
  AkCommand_Callback, AkCommand_SetRTPC, AkCommand_ResetRTPC, AkCommand_SetPosition,
  AkCommand_SetListeners, AkCommand_SetDefaultListeners, AkCommand_ResetListeners, AkCommand_SetListenerSpatialization,
  AkCommand_SetGameObjectAuxSendValues, AkCommand_SetGameObjectOutputBusVolume, AkCommand_SetObjectObstructionAndOcclusion, AkCommand_SetMultipleObstructionAndOcclusion,
  AkCommand_SetScalingFactor, AkCommand_SetMultiplePositions, AkCommand_SetDistanceProbe, AkCommand_StopAll,
  AkCommand_ExecuteActionOnEvent, AkCommand_ExecuteActionOnPlayingID, AkCommand_SeekOnEvent, AkCommand_SetState,
  AkCommand_SetSwitch, AkCommand_PostTrigger, AkCommand_PostMIDIOnEvent, AkCommand_StopMIDIOnEvent,
  AkCommand_DynamicSequence_Open, AkCommand_DynamicSequence_Op, AkCommand_DynamicSequence_Seek, AkCommand_AddOutput,
  AkCommand_RemoveOutput, AkCommand_ReplaceOutput, AkCommand_SetBusAudioDevice, AkCommand_SA_Begin,
  AkCommand_SA_RegisterListener = AkCommand_SA_Begin, AkCommand_SA_UnregisterListener, AkCommand_SA_SetImageSource, AkCommand_SA_RemoveImageSource,
  AkCommand_SA_ClearImageSources, AkCommand_SA_SetGeometry, AkCommand_SA_RemoveGeometry, AkCommand_SA_SetGeometryInstance,
  AkCommand_SA_RemoveGeometryInstance, AkCommand_SA_SetRoom, AkCommand_SA_RemoveRoom, AkCommand_SA_SetPortal,
  AkCommand_SA_RemovePortal, AkCommand_SA_SetPortalObstructionAndOcclusion, AkCommand_SA_SetGameObjectToPortalObstruction, AkCommand_SA_SetPortalToPortalObstruction,
  AkCommand_SA_SetReverbZone, AkCommand_SA_RemoveReverbZone, AkCommand_SA_SetGameObjectInRoom, AkCommand_SA_UnsetGameObjectInRoom,
  AkCommand_SA_SetGameObjectRadius, AkCommand_SA_SetAdjacentRoomBleed, AkCommand_SA_SetEarlyReflectionsAuxSend, AkCommand_SA_SetEarlyReflectionsVolume,
  AkCommand_SA_SetReflectionsOrder, AkCommand_SA_SetDiffractionOrder, AkCommand_SA_SetMaxGlobalReflectionPaths, AkCommand_SA_SetMaxDiffractionPaths,
  AkCommand_SA_SetSmoothingConstant, AkCommand_SA_SetTransmissionOperation, AkCommand_SA_End, AkCommand_NUM = AkCommand_SA_End
}
 IDs for commands that can be sent to the sound engine. Each command has an associated structure that defines its payload. [詳解]
 

このページはお役に立ちましたか?

サポートは必要ですか?

ご質問や問題、ご不明点はございますか?お気軽にお問い合わせください。

サポートページをご確認ください

あなたのプロジェクトについて教えてください。ご不明な点はありませんか。

プロジェクトを登録していただくことで、ご利用開始のサポートをいたします。

Wwiseからはじめよう