|
struct | AkVector64 |
| 3D 64-bit vector. Intended as storage for world positions of sounds and objects, benefiting from 64-bit precision range [詳解]
|
|
struct | AkVector |
| 3D vector for some operations in 3D space. Typically intended only for localized calculations due to 32-bit precision [詳解]
|
|
struct | AkListenerPosition |
| Position and orientation of game objects in the world (i.e. supports 64-bit-precision position) [詳解]
|
|
struct | AkTransform |
| Position and orientation of objects in a "local" space [詳解]
|
|
struct | AkChannelEmitter |
| Positioning information for a sound, with specified subset of its channels. [詳解]
|
|
struct | AkPolarCoord |
| Polar coordinates. [詳解]
|
|
struct | AkSphericalCoord |
| Spherical coordinates. [詳解]
|
|
class | AkEmitterListenerPair |
| Emitter-listener pair: Positioning data pertaining to a single pair of emitter and listener. [詳解]
|
|
struct | AkListener |
| Listener information. [詳解]
|
|