バージョン

menu_open
Wwise SDK 2019.2.15
AkCallback.h ファイル

[ソースコード]

クラス

struct   AkCallbackInfo
 
struct   AkEventCallbackInfo
 
struct   AkMIDIEventCallbackInfo
 
struct   AkMarkerCallbackInfo
 
struct   AkDurationCallbackInfo
 
struct   AkDynamicSequenceItemCallbackInfo
 
struct   AkSpeakerVolumeMatrixCallbackInfo
 
struct   AkMusicPlaylistCallbackInfo
 
struct   AkSegmentInfo
  Structure used to query info on active playing segments. [詳解]
 
struct   AkMusicSyncCallbackInfo
 
struct   AkResourceMonitorDataSummary
  Resources data summary structure containing general information about the system [詳解]
 

名前空間

namespace   AK
  Audiokinetic namespace
 

型定義

typedef void(*  AkCallbackFunc) (AkCallbackType in_eType, AkCallbackInfo *in_pCallbackInfo)
 
typedef void(*  AkBusCallbackFunc) (AkSpeakerVolumeMatrixCallbackInfo *in_pCallbackInfo)
 
typedef void(*  AkBusMeteringCallbackFunc) (AK::IAkMetering *in_pMetering, AkChannelConfig in_channelConfig, AkMeteringFlags in_eMeteringFlags)
 
typedef void(*  AkBankCallbackFunc) (AkUInt32 in_bankID, const void *in_pInMemoryBankPtr, AKRESULT in_eLoadResult, void *in_pCookie)
 
typedef void(*  AkGlobalCallbackFunc) (AK::IAkGlobalPluginContext *in_pContext, AkGlobalCallbackLocation in_eLocation, void *in_pCookie)
 
typedef void(*  AkResourceMonitorCallbackFunc) (const AkResourceMonitorDataSummary *in_pdataSummary)
 
typedef void(*  AK::AkDeviceStatusCallbackFunc) (AK::IAkGlobalPluginContext *in_pContext, AkUniqueID in_idAudioDeviceShareset, AkUInt32 in_idDeviceID, AkAudioDeviceEvent in_idEvent, AKRESULT in_AkResult)
 

列挙型

enum   AkCallbackType {
  AK_EndOfEvent = 0x0001, AK_EndOfDynamicSequenceItem = 0x0002, AK_Marker = 0x0004, AK_Duration = 0x0008,
  AK_SpeakerVolumeMatrix = 0x0010, AK_Starvation = 0x0020, AK_MusicPlaylistSelect = 0x0040, AK_MusicPlayStarted = 0x0080,
  AK_MusicSyncBeat = 0x0100, AK_MusicSyncBar = 0x0200, AK_MusicSyncEntry = 0x0400, AK_MusicSyncExit = 0x0800,
  AK_MusicSyncGrid = 0x1000, AK_MusicSyncUserCue = 0x2000, AK_MusicSyncPoint = 0x4000, AK_MusicSyncAll = 0x7f00,
  AK_MIDIEvent = 0x10000, AK_CallbackBits = 0xfffff, AK_EnableGetSourcePlayPosition = 0x100000, AK_EnableGetMusicPlayPosition = 0x200000,
  AK_EnableGetSourceStreamBuffering = 0x400000
}
  Type of callback. Used as a bitfield in methods AK::SoundEngine::PostEvent() and AK::SoundEngine::DynamicSequence::Open(). [詳解]
 
enum   AkGlobalCallbackLocation {
  AkGlobalCallbackLocation_Register = (1 << 0), AkGlobalCallbackLocation_Begin = (1 << 1), AkGlobalCallbackLocation_PreProcessMessageQueueForRender = (1 << 2), AkGlobalCallbackLocation_PostMessagesProcessed = (1 << 3),
  AkGlobalCallbackLocation_BeginRender = (1 << 4), AkGlobalCallbackLocation_EndRender = (1 << 5), AkGlobalCallbackLocation_End = (1 << 6), AkGlobalCallbackLocation_Term = (1 << 7),
  AkGlobalCallbackLocation_Monitor = (1 << 8), AkGlobalCallbackLocation_MonitorRecap = (1 << 9), AkGlobalCallbackLocation_Init = (1 << 10), AkGlobalCallbackLocation_Suspend = (1 << 11),
  AkGlobalCallbackLocation_WakeupFromSuspend = (1 << 12), AkGlobalCallbackLocation_Num = 13
}
  Bit field of various locations in the audio processing loop where the game can be called back. [詳解]
 
enum   AK::AkAudioDeviceEvent { AK::AkAudioDeviceEvent_Initialization, AK::AkAudioDeviceEvent_Removal, AK::AkAudioDeviceEvent_SystemRemoval }
 

詳解

Declaration of callback prototypes

AkCallback.h に定義があります。


このページはお役に立ちましたか?

サポートは必要ですか?

ご質問や問題、ご不明点はございますか?お気軽にお問い合わせください。

サポートページをご確認ください

あなたのプロジェクトについて教えてください。ご不明な点はありませんか。

プロジェクトを登録していただくことで、ご利用開始のサポートをいたします。

Wwiseからはじめよう