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The iOS and macOS platforms require certain configuration steps.
Because the integration process copies the entire Wwise SDK, there will be a copy
of libGMESDK.a
in both the TencentGME_Wwise and the Wwise plug-ins for
Unreal. You must delete all of the libGMESDK.a files from the
various subdirectories of the Wwise plug-in directory in your Unreal
project. Otherwise, duplicate libraries will be reported and the build will fail.
Also, in the Unreal project’s Project Settings Window (Edit > Project Settings), go to the iOS platform settings. Add the following microphone permissions for the Plist Data:
<key>NSMicrophoneUsageDescription</key><string>MicUse</string>
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In the current versions of Unreal Editor, microphone permissions cannot be set for
the macOS platform. To do the recording, you must manually add the microphone
permissions in the final App package. Open the Info.plist
file in the
App package with a text editor, and add microphone permissions as follows:
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