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The Wwise-GME Unity integration requires specific settings for iOS.
The following table shows the expected paths. Ensure that the various GME libraries are in the appropriate locations.
Platform |
GME libraries |
Path |
---|---|---|
iOS |
|
|
When building for iOS, Unity generates an Xcode project. To link the GME In-Game Voice Chat library, change some settings in the Xcode project. Use the reference code in the following file to make these changes: Assets/Editor/iosProjectScript.cs
.
The settings can be divided into three categories, with pseudo code as follows:
Library dependency: proj.AddFrameworkToProject (target,
"libresolv.9.tbd", false);
Disable Bitcode: proj.SetBuildProperty (target, "ENABLE_BITCODE",
"NO");
Apply permission: rootDict.SetString
("NSMicrophoneUsageDescription", "GMEDemo")
For the other platforms, there are no specific settings to configure.
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