Version
menu
Wwise Unity Integration Documentation
|
The Wwise Browser window shows the available objects (such as Events and Switches) from your Wwise project, using the same structure. The project displayed in the Wwise Browser view is based on the Generated SoundBanks and your Wwwise Project. Normally, this project is specified when the Wwise plug-in was installed in Unity.
The Wwise Browser is separated into two columns, which are described in the following sections.
The Name column recreates the hierarchy of the project as it exists in the SoundBanks and displays the name of the Wwise Items. It prioritises the name found in the Generated SoundBanks over the name in Wwise if the names are different.
The Status Column compares the Wwise Project to the Generated SoundBanks and provides information about the differences between the two. For this column to work properly, the Wwise Browser must be connected to WAAPI.
To add any object from the Wwise Browser to your scene, drag the object onto an existing Game Object or into the Inspector window. Refer to each component's documentation for further details about the components:
To find a specific item, type the name in the filter box near the top of the Wwise Browser. The items in the list are filtered to match the text.
You can filter Wwise objects to reduce the number of objects displayed in the Browser. There are two categories of filtering: SoundBank Status and Types. The SoundBank Status filters on the “Status” column and Types filters on the Wwise item type. When you select a filter, all Wwise objects that do not satisfy the condition are filtered out of the Wwise Browser.
You can expand and close items by clicking on the + and - buttons or by double-clicking the item's name. You can also select and expand items by using the keyboard's arrow keys.
You might need to expand some items if the one you're looking for has a closed parent.
Click Generate SoundBanks to generate all SoundBanks for all platforms and languages. The generated SoundBanks will appear under the Wwise Browser's SoundBanks folder, the same as if they were generated from within Wwise. Additionally, the Unity status bar will display one of the following messages:
WwiseUnity: SoundBanks generation successful
, if there were no errors or warnings;WwiseUnity: SoundBanks generation has warning(s)
, if there were warnings ;WwiseUnity: SoundBanks generation error
, if there were errors. Click on the message to move focus to the Console
tab, which displays information from the SoundBank generation process.You can use the Wwise Browser to find all GameObjects that contain references to a specified Wwise object.
To find references to a Wwise object in a scene:
Do one of the following: Right-click the object and select the option to find references. Select the object and press Shift+R
A custom search appears in the Hierarchy window, which lists GameObjects that contain a reference to the Wwise object.
When connected to the Wwise Authoring, modifications to the Wwise project are immediately reflected in the Browser window. If you copy, rename, delete, or move an object in the Wwise Project Explorer, the contents of the Browser window will be updated. There are also many additional features available when right clicking items in the Browser window:
The Autosync selection option under the Wwise Integration in the Project Settings lets you decide whether you want your selection to be synchronized across Unity and Wwise authoring. This can help ease the transition between programs as the last selected item will be the same.
To audition an event, right-click it in the Wwise Browser and click Play/Stop.
If multiple events are playing, you can right-click any item in the Browser and select Stop All.
The Open Containing Folder option in the shortcut menu opens the folder that contains the Wwise object's Work Unit in the file explorer.
In Wwise Authoring mode, clicking the Refresh button will clear the browser window refetch the project contents using WAAPI.
Connection status and any error messages resulting from unsuccessful WAAPI request will be displayed in the upper-right corner of the Wwise Browser Window.
For more information on setting up WAAPI for your project, refer to the WAAPI Utilities page. If WAAPI is enabled but the Unity project is not able to successfully open the websocket connnection, a specific error message will be displayed in the Wwise Browser window.
Connection error messages:
Other error messages:
After each failed connection, the Unity integration will attempt to reconnect after 2^N seconds, where N is the amount of failed connection attempts. This wait time will never exceed 32 seconds.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise