Wwise SDK 2025.1.0
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#include <AkCommandTypes.h>
Public Attributes | |
AkUniqueID | eventID |
ID of event. More... | |
AkGameObjectID | gameObjectID |
(optional) Game Object ID (can be invalid) More... | |
AkTimeMs | transitionTime |
(optional) Duration of transition in milliseconds More... | |
AkPlayingID | playingID |
(optional) Limit scope to specified playing ID. More... | |
AkUInt8 | fadeCurve |
(optional) Curve type to be used for the game parameter interpolation, see AkCurveInterpolation More... | |
AkUInt8 | actionType |
See AkActionOnEventType. More... | |
Executes an action on all nodes that are referenced in the specified event in an action of type play.
This command can fail for the following reasons:
eventID
is invalid or actionType
is not a valid actiongameObjectID
is specified but not a registered game object.Definition at line 566 of file AkCommandTypes.h.
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