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Wwise Unreal Integration Documentation
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Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2019.2.10.7490.1917 release of the integration (in addition to upgrading to the new Unreal build).
![]() | Warning: Due to a change in the reference system, all Wwise Assets must be updated after migrating a project to Wwise 2019.2.10. It is recommended that users perform a "Clear Sound Data" operation followed by a "Generate Sound Data" operation. If this is not done, an Unreal Assert with the following line could appear in a packaged game: Error: Assertion failed: Offset + BytesToRead <= UncompressedFileSize && Offset >= 0 |
![]() | Note: This integration does not support experimental Unreal Engine 4 features. |
![]() | Note: This integration compiles against Unreal Engine versions 4.23 and up, but was only tested against Unreal Engine 4.26. |
Platform-specific information can be found here:
For earlier versions, please refer to Previous Release Notes.
GIsInitialLoad
is true.Load()
function is called directly.ConvertConvexMeshToGeometryData()
does not fetch convex meshes and always resorts to bounding boxes.AkLowLevelMemory::Alloc
may not return page-aligned memory.Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
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