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The game attempted to send an unrecognized command ID to the Sound Engine through the Command Buffer API.
Probable causes:
A programming mistake in the game code.
The game uses a dynamically linked version of the Sound Engine, and the game is compiled against the wrong version of the Wwise SDK header files.
Recommended resolution steps:
Verify that all command IDs sent through the Command Buffer API correspond to values
listed in the AkCommand
enum.
Make sure the game is compiled using the Wwise SDK header files included with the Sound Engine DLL.
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