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Wwise Unreal Integration Documentation
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Unreal's iterative cooking and cooking with multiple workers are supported when the Package Using Bulk Data Wwise Integration setting is selected.
Iterative cooking detects changes in generated SoundBanks when using Unreal Engine 5.5 and later, but does not detect changes when using Unreal Engine 5.4 and earlier.
To optimize iterative cooking stability, we recommend that you enable the target domain's class filters, which also fixes some Unreal-specific iterative cooking issues unrelated to Wwise. To add project-wide iterative cooking filters, add the following lines to your DefaultEditor.ini
file:
We also recommend that you add Wwise Integrations filtering to your DefaultEditor.ini
file:
The Deny List modifications are only required for Unreal Engine 5.4 specifically. Unreal Engine 5.3 and earlier versions do not support filtering. In Unreal Engine 5.5 or later, remove the Deny List for the Wwise Integrations, because these versions handle changes in generated SoundBanks.
The Wwise Unreal Integration partially supports the -nothreading
Unreal command-line parameter with the following limitations:
-nothreading
is set.Minimal testing has been done in No Threading mode, and it is therefore not appropriate for production environments.
In addition, we recommend that if you run -nothreading
, you also run -nosound
to completely disable the Wwise sound engine.
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