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Wwise Unity Integration Documentation
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This component adds an inner and outer radius to the game object to simulate a radial emitter. The sound's spread will automatically be calculated according to the inner and outer radius and the distance between the emitter and the listener. The distance used for applying attenuation curves is taken as the distance between the listener and the closest point on the inner radius sphere.
The component calls AK:SpatialAudio::SetGameObjectRadius() with the specified outer and inner radius values in the parameters.
![]() | Note: | This feature only works with Spatial Audio, meaning there must be an AkSpatialAudioListener in the scene. |
If a game object with AkRadialEmitter is used with the AkAmbient component's Large_Mode position type, radii are added to all positions. The AkRadialEmitter also works with multipositioning.
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