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Properties in Wwise are grouped into logical tabs in the Primary Editor and logical categories in the Property Editor. Both editors are found in Object Tabs. Across all Master-Mixer Hierarchy objects, the following tabs and categories have common properties:
Audio Bus tab and Auxiliary Bus tab: busses to see a meter and bus status.
Effects tab: busses to apply one or more Effects to all objects passing through the bus.
States tab: busses to define custom State values for particular objects.
Additionally, the following are shared by some, but not all, of the Master-Mixer Hierarchy objects:
Routing category: Audio and Auxiliary Busses to define properties related to the output bus, as well as game-defined and user-defined auxiliary sends, and early reflections.
Positioning category: Audio and Auxiliary Busses to position busses with panning or 3D positioning.
Advanced category: Audio Busses to define the playback limit of the voices that can pass through the bus simultaneously.
Also see Common tabs and categories: audio structures for other tabs and properties common across multiple Master-Mixer Hierarchy objects.
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