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In a game, a single instance of a sound might not be enough to create a realistic soundscape. Multiple instances and positions might be more realistic.
Instead of duplicating the game object, you can set multiple positions for it using the Wwise SDK's SetMultiplePositions() function. This can create a number of effects, for example:
A single object emitting the same sound from multiple positions in the same area: this can be configured to increase the volume additively, or not, according to the scenario.
A single object emitting the same sound from multiple positions to simulate it being emitted from different directions, according to the listener's position.
A single object emitting the same multichannel sound, with the channel output adjusted according to the listener's position, for example proximity to the left or right speaker of a stereo audio system.
For implementation details, refer to the section Setting multiple positions for a single game object in the Wwise SDK documentation.
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