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Wwise Unity Integration Documentation
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Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. Using AkEnvironment and AkEnvironmentPortal from the Inspector (Reverb Zones). More...
Inherits MonoBehaviour.
Classes | |
class | EnvListWrapper |
This enables us to detect intersections between portals and environments in the editor. More... | |
Public Attributes | |
UnityEngine.Vector3 | axis = UnityEngine.Vector3.right |
The axis used to find the contribution of each environment. More... | |
AkEnvironment[] | environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL] |
EnvListWrapper[] | envList |
Unity can't serialize an array of list so we wrap the list in a serializable class. More... | |
Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. Using AkEnvironment and AkEnvironmentPortal from the Inspector (Reverb Zones).
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