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Wwise Unity Integration Documentation
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When running in the Unity Editor, the SoundBanks are taken directly from the Wwise project's GeneratedSoundBanks folder. This helps in faster prototyping.
When packaging your game, Unity does not have a way to discriminate between assets that are built specifically for one platform or another. It packages all the SoundBanks located under StreamingAssets (…\UnityProjectName\Assets\StreamingAssets\Audio\GeneratedSoundBanks). Wwise, on the other hand, generates different SoundBanks for each platform in subfolders. To avoid packaging the SoundBanks for all platforms with your game, you should keep the Wwise Settings > Asset Management > Enable copying of soundbanks at pre-Build step option enabled. This will ensure to include only the SoundBanks for the platforms to be built.
Alternatively, advanced Unity developers could use a BuildPlayerPipeline script.
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