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Some triangles provided in
AK::SpatialAudio::SetGeometry
form an invalid edge.
Probable cause:
This issue may arise when two triangles are almost coplanar, but not exactly, and therefore fail some but not all tests for coplanarity that are run internally in Spatial Audio.
Recommended resolution steps:
Profile the API calls the game is making by enabling the "API Calls" options of the Profiler Settings (Alt-G). Retest your scenario and check the parameters given to the function prior to this error.
The error string indicates the indices in the Vertex array of the invalid edge, and the indices in the Triangles array of the two triangles adjacent to this edge.
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