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iOS and macOS Configuration

The iOS and macOS platforms require certain configuration steps.

iOS

Because the integration process copies the entire Wwise SDK, there will be a copy of libGMESDK.a in both the TencentGME_Wwise and the Wwise plug-ins for Unreal. You must delete all of the libGMESDK.a files from the various subdirectories of the Wwise plug-in directory in your Unreal project. Otherwise, duplicate libraries will be reported and the build will fail.

Also, in the Unreal project’s Project Settings Window (Edit > Project Settings), go to the iOS platform settings. Add the following microphone permissions for the Plist Data:

<key>NSMicrophoneUsageDescription</key><string>MicUse</string>

macOS

In the current versions of Unreal Editor, microphone permissions cannot be set for the macOS platform. To do the recording, you must manually add the microphone permissions in the final App package. Open the Info.plist file in the App package with a text editor, and add microphone permissions as follows:


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