Wwise SDK 2025.1.0
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#include <AkCallbackTypes.h>
Public Attributes | |
AkUniqueID | audioNodeID |
Unique ID of Audio Node (can be resolved using AK::SoundEngine::DynamicDialogue API). Set to AK_INVALID_UNIQUE_ID to signal that no item is available to play. More... | |
AkTimeMs | msDelay |
Delay before playing this item, in milliseconds. More... | |
void * | pCustomInfo |
Optional user data. More... | |
AkExternalSourceArray | arExternalSources |
Optional external sources. Use API described in AkExternalSourceArray.h to add required external sources to play the next item. More... | |
Callback information structure corresponding to AK_DynamicSequenceSelect. Called when a dynamic sequence must select its next item to play. The callee is expected to fill out the information contained in this structure. If there is no item available to play, the callee must set audioNodeID
to AK_INVALID_UNIQUE_ID
. This will cause the dynamic sequence to stop. Use AK::SoundEngine::DynamicSequence::Play
to start playback again.
![]() | Warning: When opening a dynamic sequence with the callback flag AK_DynamicSequenceSelect , the callback is the ONLY way to determine the next item to play. AK::SoundEngine::DynamicSequence::LockPlaylist always returns NULL for dynamic sequences opened with AK_DynamicSequenceSelect . |
Definition at line 327 of file AkCallbackTypes.h.
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