Wwise SDK 2025.1.0
|
◆ gameObjectID
Game Object ID; set to AK_INVALID_GAME_OBJECT to stop all sounds. Definition at line 554 of file AkCommandTypes.h. |
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise