Version
menu

Wwise SDK 2025.1.0

◆ gameObjectID

AkGameObjectID AkCmd_StopAll::gameObjectID

Game Object ID; set to AK_INVALID_GAME_OBJECT to stop all sounds.

Definition at line 554 of file AkCommandTypes.h.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise