Wwise SDK 2025.1.0
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#include <AkCommandTypes.h>
Public Attributes | |
AkPortalID | portalID |
Unique portal ID, chosen by the client. More... | |
struct AkPortalParams | params |
Parameter for the portal. More... | |
Add or update an acoustic portal. A portal is an opening that connects two or more rooms to simulate the transmission of reverberated (indirect) sound between the rooms. This function may be called multiple times with the same ID to update the parameters of the portal. The ID (portalID
) must be chosen in the same manner as AkGameObjectID's
, as they are in the same ID-space. The spatial audio lib manages the registration/unregistration of internal game objects for portals that use these IDs, and therefore must not collide.
Optionally, you can associate a name to the portal for profiling purposes. Call AK_CommandBuffer_AddString after adding the command to attach a name to the portal:
auto cmd = (AkCmd_SA_SetPortal*)AK_CommandBuffer_Add(buffer, AkCommand_SA_SetPortal); // Fill command... AK_CommandBuffer_AddString(buffer, "Portal 1");
This command can fail for the following reasons:
portalID
or some portal parameters are not valid.Definition at line 1159 of file AkCommandTypes.h.
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