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Wwise SDK 2025.1.0
AkCmd_ExecuteActionOnEvent Struct Reference

#include <AkCommandTypes.h>

Public Attributes

AkUniqueID eventID
 ID of event. More...
 
AkGameObjectID gameObjectID
 (optional) Game Object ID (can be invalid) More...
 
AkTimeMs transitionTime
 (optional) Duration of transition in milliseconds More...
 
AkPlayingID playingID
 (optional) Limit scope to specified playing ID. More...
 
AkUInt8 fadeCurve
 (optional) Curve type to be used for the game parameter interpolation, see AkCurveInterpolation More...
 
AkUInt8 actionType
 See AkActionOnEventType. More...
 

Detailed Description

Executes an action on all nodes that are referenced in the specified event in an action of type play.

This command can fail for the following reasons:

  • AK_InvalidParameter: eventID is invalid or actionType is not a valid action
  • AK_IDNotFound: Event was not found or gameObjectID is specified but not a registered game object.
See also

Definition at line 566 of file AkCommandTypes.h.


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