Wwise SDK 2025.1.0
|
#include <AkCommandTypes.h>
Public Attributes | |
AkUniqueID | eventID |
ID of event. More... | |
AkGameObjectID | gameObjectID |
(optional) Game Object ID (can be invalid) More... | |
AkTimeMs | transitionTime |
(optional) Duration of transition in milliseconds More... | |
AkPlayingID | playingID |
(optional) Limit scope to specified playing ID. More... | |
AkUInt8 | fadeCurve |
(optional) Curve type to be used for the game parameter interpolation, see AkCurveInterpolation More... | |
AkUInt8 | actionType |
See AkActionOnEventType. More... | |
Executes an action on all nodes that are referenced in the specified event in an action of type play.
This command can fail for the following reasons:
eventID
is invalid or actionType
is not a valid actiongameObjectID
is specified but not a registered game object.Definition at line 566 of file AkCommandTypes.h.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise