Wwise SDK 2025.1.0
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#include <AK/SoundEngine/Common/AkNumeralTypes.h>
Go to the source code of this file.
Namespaces | |
namespace | AK |
Definition of data structures for AkAudioObject. | |
AK::SpeakerVolumes | |
Multi-channel volume definitions and services. | |
Macros | |
#define | NULL 0 |
Typedefs | |
typedef AkUInt32 | AkUniqueID |
Unique 32-bit ID. More... | |
typedef AkUInt32 | AkStateID |
State ID. More... | |
typedef AkUInt32 | AkStateGroupID |
State group ID. More... | |
typedef AkUInt32 | AkPlayingID |
A unique identifier generated whenever a PostEvent is called (or when a Dynamic Sequence is created). This identifier serves as a handle to control and interact with individual playback instances, such as stopping a specific instance, and is the ID used in the EndOfEvent callback (see AkCallbackType). More... | |
typedef AkInt32 | AkTimeMs |
Time in ms. More... | |
typedef AkUInt16 | AkPortNumber |
Port number. More... | |
typedef AkReal32 | AkPitchValue |
Pitch value. More... | |
typedef AkReal32 | AkVolumeValue |
Volume value( also apply to LFE ) More... | |
typedef AkUInt64 | AkGameObjectID |
Game object ID. More... | |
typedef AkReal32 | AkLPFType |
Low-pass filter type. More... | |
typedef AkInt32 | AkMemPoolId |
Memory pool ID. More... | |
typedef AkUInt32 | AkPluginID |
Source or effect plug-in ID. More... | |
typedef AkUInt32 | AkCodecID |
Codec plug-in ID. More... | |
typedef AkUInt32 | AkAuxBusID |
Auxilliary bus ID. More... | |
typedef AkInt16 | AkPluginParamID |
Source or effect plug-in parameter ID. More... | |
typedef AkInt8 | AkPriority |
Priority. More... | |
typedef AkUInt16 | AkDataCompID |
Data compression format ID. More... | |
typedef AkUInt16 | AkDataTypeID |
Data sample type ID. More... | |
typedef AkUInt8 | AkDataInterleaveID |
Data interleaved state ID. More... | |
typedef AkUInt32 | AkSwitchGroupID |
Switch group ID. More... | |
typedef AkUInt32 | AkSwitchStateID |
Switch ID. More... | |
typedef AkUInt32 | AkRtpcID |
Real time parameter control ID. More... | |
typedef AkReal32 | AkRtpcValue |
Real time parameter control value. More... | |
typedef AkUInt32 | AkBankID |
Run time bank ID. More... | |
typedef AkUInt32 | AkBankType |
Run time bank type. More... | |
typedef AkUInt32 | AkFileID |
Integer-type file identifier. More... | |
typedef AkUInt32 | AkDeviceID |
I/O device ID. More... | |
typedef AkUInt32 | AkTriggerID |
Trigger ID. More... | |
typedef AkUInt32 | AkArgumentValueID |
Argument value ID. More... | |
typedef AkUInt32 | AkChannelMask |
Channel mask (similar to extensibleWavFormat). Bit values are defined in AkSpeakerConfig.h. More... | |
typedef AkUInt32 | AkModulatorID |
Modulator ID. More... | |
typedef AkUInt32 | AkAcousticTextureID |
Acoustic Texture ID. More... | |
typedef AkUInt32 | AkImageSourceID |
Image Source ID. More... | |
typedef AkUInt64 | AkOutputDeviceID |
Audio Output device ID. More... | |
typedef AkUInt32 | AkPipelineID |
Unique node (bus, voice) identifier for profiling. More... | |
typedef AkUInt32 | AkRayID |
Unique (per emitter) identifier for an emitter-listener ray. More... | |
typedef AkUInt64 | AkAudioObjectID |
Audio Object ID. More... | |
typedef AkUInt32 | AkJobType |
Job type identifier. More... | |
typedef AkUInt64 | AkCacheID |
Stream cache block ID. More... | |
typedef AkUInt16 | AkVertIdx |
Index of vertex in SA geometry. More... | |
typedef AkUInt16 | AkTriIdx |
Index of triangle in SA geometry. More... | |
typedef AkUInt16 | AkSurfIdx |
Index of surface in SA geometry. More... | |
typedef AkReal32 * | AkSpeakerVolumesMatrixPtr |
typedef AkReal32 * | AkSpeakerVolumesVectorPtr |
Constant volume vector. Access each element with the standard bracket [] operator. More... | |
typedef const AkReal32 * | AkSpeakerVolumesConstVectorPtr |
Constant volume matrix. Access each input channel vector with AK::SpeakerVolumes::Matrix::GetChannel(). More... | |
typedef const AkReal32 * | AkSpeakerVolumesConstMatrixPtr |
Opaque data structure for storing a collection of external sources. Refer to API in AK/SoundEngine/Common/AkExternalSourceArray.h to learn how to manipulate this data structure. More... | |
typedef void * | AkExternalSourceArray |
using | AK::SpeakerVolumes::VectorPtr = AkSpeakerVolumesMatrixPtr |
using | AK::SpeakerVolumes::MatrixPtr = AkSpeakerVolumesVectorPtr |
using | AK::SpeakerVolumes::ConstVectorPtr = AkSpeakerVolumesConstVectorPtr |
using | AK::SpeakerVolumes::ConstMatrixPtr = AkSpeakerVolumesConstMatrixPtr |
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