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Wwise SDK 2025.1.0
Ak3DObjects.h File Reference

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Classes

struct  AkVector64
 3D 64-bit vector. Intended as storage for world positions of sounds and objects, benefiting from 64-bit precision range More...
 
struct  AkVector
 3D vector for some operations in 3D space. Typically intended only for localized calculations due to 32-bit precision More...
 
struct  AkListenerPosition
 Position and orientation of game objects in the world (i.e. supports 64-bit-precision position) More...
 
struct  AkTransform
 Position and orientation of objects in a "local" space. More...
 
struct  AkChannelEmitter
 Positioning information for a sound, with specified subset of its channels. More...
 
struct  AkPolarCoord
 Polar coordinates. More...
 
struct  AkSphericalCoord
 Spherical coordinates. More...
 
class  AkEmitterListenerPair
 Emitter-listener pair: Positioning data pertaining to a single pair of emitter and listener. More...
 
struct  AkListener
 Listener information. More...
 

Namespaces

namespace  AK
 Definition of data structures for AkAudioObject.
 

Typedefs

using AK::MultiPositionType = AkMultiPositionType
 

Functions

AkVector AK::ConvertAkVector64ToAkVector (AkVector64 in)
 
AkTransform AK::ConvertAkWorldTransformToAkTransform (AkWorldTransform in)
 
AkVector64 AK::ConvertAkVectorToAkVector64 (AkVector in)
 
AkWorldTransform AK::ConvertAkTransformToAkWorldTransform (AkTransform in)
 

Variables

const AkMultiPositionType AK::MultiPositionType_SingleSource = AkMultiPositionType_SingleSource
 
const AkMultiPositionType AK::MultiPositionType_MultiSources = AkMultiPositionType_MultiSources
 
const AkMultiPositionType AK::MultiPositionType_MultiDirections = AkMultiPositionType_MultiDirections
 
const AkMultiPositionType AK::MultiPositionType_Last = AkMultiPositionType_Last
 

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