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This section includes additional instructions for certain game engine integration scenarios.
In addition to the speechEngine plug-in library, voices dynamic libraries are required at
runtime such as vt_eng.dll
or vt_fre.dll
for English and
French on Windows.
To copy the required libraries during the build phase, use the Unity Editor helper script located in
the following directory in the Unity project:
SDK/Plugins/speechEngine/Unity/Editor/SpeechEnginePluginImporterScript.cs
The speechEngine plug-in does not support the Mac platform. However, if you generate SoundBanks through the Wwise Unreal or Unity Integration, SoundBanks are automatically generated for Mac, which can cause errors. Therefore, we recommend that you explicitly exclude all speechEngine elements from your Wwise project for Mac to avoid such errors. See Excluding project elements from a platform for more information.
To compile the speechEngine plug-in page of the IntegrationDemo, you need to modify the Xcode project included with the Wwise SDK.
In the IntegrationDemo Xcode properties:
Under General - Frameworks, Libraries and Embedded Content:
Add all the vt_[lang]_q22.framework
files found
under
Applications/Audiokinetic/Wwise[version]/SDK/iOS_Xcode[version]/[configuration]/bin
.
Under Build Settings:
Add @executable_path/Frameworks
to Runpath
Search Paths
.
Add
../../../iOS_Xcode$(XCODE_VERSION_MAJOR)/Profile$(EFFECTIVE_PLATFORM_NAME)/bin
to Framework Search Paths
.
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