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Wwise Unreal Integration Documentation
Release Notes 2024.1.5

Each version of this integration matches a specific build of Unreal Engine. This document lists the changes in the 2024.1.5 release of the integration.

Compatibility:

  • Wwise SDK: 2024.1.5
  • Unreal: This integration supports, and was compiled against, Unreal Engine versions 5.3, 5.4, and 5.5. It was tested against Unreal Engine 5.5.
Note:
This integration does not support experimental Unreal Engine features.

Platform-specific information can be found here:

For earlier versions, see Previous Release Notes.

New Features

  • WG-77840 Added support for dynamic shared libraries using Frameworks.

Miscellaneous Changes

  • WG-77102 Renamed "(Sw.C)" in cooking and packaging log to "Switch Container".

Bug Fixes

  • WG-77392 Fixed: Media with "OtherBank" aren't loaded properly.

Fixes for Community-Reported Bugs

  • WG-75208 Fixed: Wwise project settings are automatically modified on launch.
  • WG-75372 Fixed: Issues cooking and packaging media in multiple languages using Bulk Data.
  • WG-76000 Fixed: Unreal crash on shutdown when using the -stompmalloc command.
  • WG-76787 Fixed: WwiseAssetLibraries doesn't filter based on assets in Modular Gameplay.
  • WG-76802 Fixed: Insufficient logging related to empty Asset Libraries.
  • WG-77641 Fixed: idDevice of FAkOutputSettings is int32, which doesn't match uint32 defined by the Wwise SDK.
  • WG-77675 Fixed: Possible crash during asset unloading and reloading with callback occurring during level changes.
  • WG-77793 Fixed: Loose files are not cooked when Package as Bulk Data is unselected.

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