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Adding and Removing Objects from Blend Tracks

The blend tracks you create remain empty until you populate them with objects. Each blend track in a Blend Container can contain up to 128 objects. One object can exist in multiple blend tracks at the same time, and one blend track may contain the same object multiple times. You can add and remove objects to and from blend tracks in the Contents Editor.

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The order of objects in a blend track is important because it determines how they will be positioned for crossfading. For more information on crossfading, refer to Managing Crossfades.

To add objects to blend tracks in a Blend Container:

  1. Load a Blend Container into the Property Editor.

  2. Populate each Blend Track by dragging objects from the Contents Editor or the Project Explorer to each blend in the Blend Track list.

infoNote

To remove an object from a Blend Track, select the object and press Delete. This removes the object from the Blend Track list but does not remove the object from the Contents Editor.


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