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Wwise Unreal Integration Documentation
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Perform the following:
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Note: In order to follow these tutorials, you only need the default installations of Wwise and Unreal. There are no supplemental materials available for download in relation to Wwise. Instead, you are expected to create the material yourself and simply use the tutorials as inspiration. |
Just like with other game engines, there are fundamental concepts you'll need to learn to make informed decisions when integrating audio in Unreal. An awareness of these concepts will also help you troubleshoot any issues that might arise. As such, to effectively use the Wwise Unreal Integration, we recommend you first learn a bit about Unreal. Before proceeding, we suggest you consult the following links to gain the necessary background knowledge:
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Tip: When generating SoundData you’ll receive a small notification message, playing a notification sound. Depending on the level of your own sound integration, this notification sound can be quite loud, but it’s possible to disable it. Go to UnrealPreferences > Miscellaneous and disable Enable Editor Sounds. |
Once you’ve read through the resources listed above, parts of these tutorials might seem self-evident. For clarity, the examples included here are probably more simple than what you would see in an actual game production. Nevertheless, we’ll start with the most common types of sound integration and progress towards more complex examples.
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