Maize Wallin
Victorian College of the Arts (BFA) educated, Melbourne based composer, sound designer, and audio programmer working across indie games and big budget AAA. ‚ÄčTheir focus is in 3D spatialised audio, and dynamic music, using cutting edge techniques to create unique outcomes. Maize lectures consults in Australia and around the world on these topics, and is strongly engaged in the game development community, and in activism and representation within it. Highlights from Maize's extensive folio include God Fall, Receiver 2, Wayward Strand, and Cosmic Express, as well as their solo experimental audio game works.

3 articles by this author

Game Audio