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10 Things to try with Wwise 2021.1

Interactive Audio / Wwise Tips & Tools

Not long ago in a Launcher nearby Wwise 2021.1 became available for download, featuring an object-based pipeline, radial emitters, the Impacter plug-in, WAQL, and so much more! Check out the full description in the What's New blog. With such a vast amount of new features, where should one start? 

Here are my ten suggestions for things to try in Wwise 2021.1 to kickstart your journey, in no particular order. Whether you make use of it right now in your current project is not essential. The goal is to get the methods and workflows into your hands so that once it’s time to use them, you will have done it once already.

01. Processing info

What's causing this bus to process? No need to dig for answers—they’re right there in the first tab! Try this. Select a bus set to Same as parent. Add HDR, an Effect, and RTPC to bus volume. Then return to the Property Editor, General Settings tab, Bus Status (Authoring) group. All causes are exposed in a tooltip!

10 Things to try with Wwise

02. Radial Emitters

Pick an AkEvent / AkAmbient, add an AkRadialEmitter and define a region from which the sound should emit. The spread of the sound is now based on inner to outer sphere radius. And even better, it works with Large mode or MultiPosition Mode!

RadialEmitter

03. Meter History

Start a capture session, drag the Advanced Profiler's Time Cursor backwards, and notice how the Meters are preserved even when you stop the capture. You can now skim back or forwards to find where the peak was clipping the signal.

WwiseCompressor

04. Fit to Geometry

Turn, move, turn, move… is now the "old" way to manually fit volumes to rooms. With Wwise 2021.1, try opening a default Unreal Scene, add an AkSpatialAudioVolume and enable Fit to Geometry. Even better, this also works with Portals!

fitToGeometry

05. Sync Options

Go to Remote Connections, notice a new drop-down menu for choosing either Profile Only (i.e., "safe-mode" where you are only listening in, but changes won't affect the playthrough) or Sync All (i.e., the mode you already know so well where you can modify during runtime).

ProfileOnly

06. Dig into your project with WAQL

Need to find a Wwise object? Use WAQL to dive into your project based on property values. Say you want to find out which Events use probability? In the search field, type $ and look for the type action where the probability is less than (<) 100.

Ambient_Waterdrop

07. Spatial Audio visualizations

Yet again, the Spatial Audio profiling capabilities get's perfected. When connected to your game, you can now view Rooms or even emitter spread in the Game Object Profiler. Download our Unity sample WAG and try it out.

08. WAAPI Picker added functionality

Let's pick a new Event in this Wwise-Type. Forget which one to pick? The good old Play/Stop option might help you out, but if not, try this. Right-click on the Event and select Find in Property Explorer. No need to look through deep hierarchies!

FindInProjectExplorer

09. Colouring Custom Cues

For better visual clarity in your music compositions, you can now add colors to Custom Cues. Try it out - Right-click on a custom cue and choose Select Color.

Colourcustomcues

10. Audio Objects

First, enable Allow 3D Audio & Allow System Audio Objects in your Audio Device. Open an Audio Bus, set the Bus Configuration to Audio Objects, and here comes the tricky part... no, just kidding. That's it! If your endpoint allows it, you're now sending Audio Objects!

Those are the 10 things I recommend trying in Wwise 2021.1, but there are plenty more things to try. Did I forget something? Add it in the comments!

 

Mads Maretty Sønderup

Integrations Educator and Content Creator

Audiokinetic

Mads Maretty Sønderup

Integrations Educator and Content Creator

Audiokinetic

Wwise educator, experimentalist, and evangelist. Mads wrote the Wwise-251 & Wwise-301 courses, was one of the main developers of the Wwise Adventure Game and the creator of the One Minute Wwise series.

 @madsmaretty

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