Audiokinetic Blog

Thursday, September 29, 2016

Footsteps Material Management using Wwise / Unreal Engine 4 / Unity 3D

Early in pre-production, sound designers need to prototype many systems, and they don’t always have an audio programmer to help them.

Fortunately,

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Tuesday, September 27, 2016

Overwatch - Game Audio Using Wwise (part 2/2)

Continued...  

During Audiokinetic's Wwise Tour, Project Audio Director Scott Lawlor, and Senior Software Engineer 2 Tomas Neumann, presented their

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Thursday, September 22, 2016

Open World Ambient Design Using Image Based Parameters

The Blend Container can be a powerful sequencing and mixing tool. Simply learning its functions can bring all sorts of new ideas into the mind of a

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Tuesday, September 20, 2016

Using Ambisonics for Dynamic Ambiences

Rotating Ambisonics

As we have seen in Ambisonics as an Intermediate Spatial Representation (for VR), ambisonics is a multichannel audio format that

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Monday, September 19, 2016

Same cool engine, different hood!

Did you notice that our Audiokinetic website has a new look?

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Thursday, September 15, 2016

ABZÛ - The 10,000 Fish Game Audio Challenge

What would your first thought be if you saw this image?

As for me, I was thinking about how I was going to make this universe sound authentic and

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Tuesday, September 13, 2016

Overwatch - Game Audio Using Wwise (part 1/2)

“Gameplay first” is one of the core values at Blizzard Entertainment. So, naturally and however challenging, the audio team behind Overwatch decided to

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Tuesday, September 06, 2016

Using Templates in Wwise

 

Like many tools in a game developer's toolbox, Wwise is a deep, complex program with documentation longer than most novels. Who has time to read

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Tuesday, August 30, 2016

The Little Robot That Could: Wwise Interactive Audio Brings COZMO to Life

“Why do robots need audio?” I get asked this a lot and, honestly, I had asked the same question when I got to Anki a few years back. Anki is a San

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Tuesday, August 23, 2016

Interactive Audio: Wwise, Community, and beyond!

 

At Audiokinetic, we strive to empower the interactive audio community, support it as it grows and evolves, and streamline opportunities towards

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