Audiokinetic Blog

Tuesday, August 23, 2016

Interactive Audio: Wwise, Community, and beyond!

 

At Audiokinetic, we strive to empower the interactive audio community, support it as it grows and evolves, and streamline opportunities towards

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Tuesday, August 16, 2016

Using Queries in Wwise

The Query Editor is a powerful tool within Wwise, yet most people I talk to either aren’t aware of it or never use it. With the Query Editor, you can

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Tuesday, August 09, 2016

100+ Wwise Virtual Reality Games (and counting...)

 

The Wwise spatial audio pipeline has enabled many of the game industry’s distinguished AR/VR games to ship. In fact, Audiokinetic has been supporting

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Tuesday, August 02, 2016

Ambisonics as an Intermediate Spatial Representation (for VR)

For a long time, “ambisonics” was predominantly considered as a way to create ambiences or record audio scenes and capture spatial aspects using a

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Tuesday, July 26, 2016

A truly immersive Wwise Tour, 2016

       

 

In partnership with Blizzard Entertainment, CD Projekt Red, Playdead, Tencent TIMI Studio Group, Capcom, and Paon DP, five tremendously

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Tuesday, July 19, 2016

Audiokinetic's Wwise Awarded ‘Best Design and Creativity Tool’ at the Develop Awards, 2016!

  

Develop hosts one of Europe’s leading game development conferences, as well as the biggest awards night in this industry’s calendar! Around 1800

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Tuesday, July 12, 2016

Quick and Easy: How to Manage Your SoundBanks in Wwise

 

The choices you make when creating SoundBanks will affect the amount of work that goes into managing them and can also impact the game’s

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Tuesday, July 05, 2016

Five Books to Bring on Your Summer Vacation

We’ve selected a few books that we think you should add to your summer reading list! These books cover a variety of topics from sound design to music

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Tuesday, June 28, 2016

Profiling, Troubleshooting and Debugging using Wwise

The profiling, troubleshooting, and debugging tools native to Wwise are one of its many great strengths; they contribute to making this software one of

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Tuesday, June 21, 2016

Working with Object-Based Audio

Object-Based Sound Systems

The market's desire for immersive audio experiences has propelled an array of speaker configurations that project far beyond

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